Show Notes
Skill Programming Spreadsheet
Handstand Walking Skill Sessions
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- Adequate overhead strength
- Minimal inversion exposure
- Has at least 2-3 sHSPU
- Experiences some fear of falling, but it does stop them from making attempts
Week 3, Day 2
A1. Elevated Cat Pose (3 x 15-20s) be very active with upper back, abs on w/ ribcage down
A2. L-Sit Plate Overhead Hold (3 x 15-20s) light plate
*focus on a fully open armpit
B. Weight Shifts (2 x 8-10 / side)
C. Shoulder Taps (2 x 8-10 / side)
D. HSW Attempts (8-10 Total Attempts) full rest b/w
E. Offset Handstand Static Hold (3 x 15-20s / side)
F1. Elevated Cat Pose (2 x 1:00)
F2. Dip Stretch (2 x 1:00)
Week 5, Day 1
A. Handstand Static Hold on Wall (Accumulate 2:00)
*this is prep work, not maximal holds
*alternate facing towards & away from the wall
B. Lateral Wall Walk (2 Sets) 5-10ft one way, then return to starting place
D. HS Kick-Up + Forward Hold (4-5 singles) rest as needed
E. Cartwheel Progression (5:00 Clock) full rest after each
*make attempts on a semi-circle
*ideally, work leading with both sides, not just dominant
F. Handstand Walk Attempts (5:00 Clock) full rest after each
G. T-Spine Opener (2:00)
Principle 1: Intention & Focus
Two people can do the same program (drills, sets, reps), but if one is highly-focused, indistractable, and another is talking with their friend, checking their phone or is mentally checked out, the rate of skill acquisition will be vastly different.
Focus & intent practice is the foundation that has to be present for the other principles to have maximal effectiveness.
Principle 2: Making Errors
Failure is a necessary part of the learning process.
We often try to avoid making errors when learning new skills, but we need to embrace them as being critical to the learning process.
In fact, making errors is critical for correct recognition of skills-related components.
The athletes with the greatest skill have the greatest ability to detect rep-to-rep inconsistencies.
Principle 3: UnFatigued Practice
When learning a new skill, it is easy to want to rush into making another attempt.
You have to be disciplined to wait and make sure you are fully rested before making another attempt.
The goal is to have the highest probability of success in each attempt of a new skill that you make, and when the skill involves a full body sporting endeavor, it’s especially important to be completely unfatigued when doing practice.
Double Under Skill Sessions
Avatar A
- Unable to complete more than a few DUs
- Timing and coordination are inconsistent
- Bounding tolerance is not a problem
- Perform this type of session 3-4 days / week
Tabata Single Unders
(x8: 20s Work, 10s Rest)
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A1. Speed Steps (2 x 30)
A2. Pogo Hops (2 x 20)
B1. Penguin Hops (3 x 15)
B2. Double Down Drill (3 x 15)
C. EMOM 10: 25s of Double Under Attempts
*rest the remainder of the minute
Avatar B
- Moderately Consistent when Unfatigued
- Poor body lines (pikes & hands come out)
- Unable to perform consistently in workouts
- Perform this type of session 2-3 days / week
A. Single Unders (1 x 200)
B1. Penguin Hops (8 x 8)
*focus on punching the feet into the floor for a quick rebound and then staying tall and relaxed while letting the leg “hang in the air”
*perform these at your Double Under height
B2. Double Unders (8 x 15-20)
*focus again on letting the legs hang, mimicking the Penguin Hops
C. Double Unders in Corridor (6 x 15-20)
*start with the boxes wide and only move them in as you can successfully get through all the reps
Avatar C
- Consistently can hit sets of 25-50 Unfatigued
- Skill is not fatigue resistant (frequent trips)
- Unable to perform consistently in workouts
- Perform this type of session 2 days / week
5 Continuous Rounds
-20 Speed Steps
-20 Single Unders
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x3-5: Rope Accelerations across 15-25 reps
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10-12 Sets:
-8 Calorie AirBike*
-20 Double Unders
*start at a relaxed pace and increase only if you are performing your sets of double unders unbroken
*rest until 8/10 recovery b/w rounds
Listen Now: #010: Double Under Development
Principle 4: Frequency & Duration
Frequency
• Most powerful for learning to learn a highly coordinated skill
• A Coordinated skill is one where timing places a more important role than strength or speed (e.g. snatch more frequently than you deadlift)
• 3 days per week as a minimum effective frequency is a good starting place for most skills in CrossFit
Duration
• Long enough to get into deep practice
• It takes time to get warm, focused and in the rhythm of practice
• Push past initial fatigue & frustration
• Stop before you are overcome by fatigue or frustration
• Stop before your physical structures are compromised (sore calves, cranky shoulders, etc.)
Principle 5: Isolation vs. Integration
When first learning a movement and you are not consistent, make every attempt unfatigued and with as little complexity as possible (aka. In isolation)
Isolation Example
EMOM 10: 25s of Double Under Attempts
Integration Example
E2M x 6 Sets:
-6 Snatch 95/65lb
-6 Bar-Facing Burpees
-Max DU, Until 1:00 Mark
Ring Muscle-Up Skill Sessions
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- CrossFit athlete in the 80% Percentile in the Open
- Has never completed a successful RMU
- Has the pre-requisite strength to handle 2x week kipping/swinging work.
- Has 12+ strict bar pullups and 10+ strict ring dips with full ROM.
- Has had minimal time on the rings
A1. Low Ring Transitions; Neutral Grip (3 x 5)
A2. Deep Ring Dip (3 x 2)
B. Butt-Banded RMU (3 x 3)
C. Jumping RMU (4 x 2)
D. Ring Beat Kips (3 x 6)
E. Cast Swing + Hips-to-Rings (6-8 Singles) Rest 90s
Principle 6: Whole vs. Part Learning
Actual Movement > Drill
If possible, build reps doing the actual movement…
Every 75s x 12: 1 RMU
If not possible, use techniques that mimic the movement closely…
E90s x 4-6: Partner-Spotted RMU
(or)
Butt-Banded RMU (5 x 2-3)
(or)
RMU Turnovers* (5 x 2-3)
*with the Feet out in front & elevated
Principle 7: Principle of Transfer
Principle of Transfer: the more identical two tasks are the more carryover is likely to take place
• If you learn to HSH you will be more likely to HSW
• If you learn to BMU, you will be more likely to RMU
Principle 8: Critical Systems for Success
There are key systems for success in learning any movement
Ring Muscle-Up
- Strict pulling strength
- Ring Stability & Pressing Strength
- ROM: Shoulder Flexion (overhead in arch) & Extension (bottom of dip)
- Tolerance of kipping movements (cuff strength & resiliency)
Double Unders
Athlete A
• springy, resilient, well-rested, ex-field sport athlete learning DUs → can handle high frequency, longer blocks
Athlete B
• non-elastic, slow to recover, underfed and over-trained athlete → can handle less frequency & duration
Barbell Cycling Skill Sessions
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- Well rounded, experienced CrossFit athlete (top 2% of the Open)
- Technique is the full lifts is consistent & sound
- Foundation phase of Competition Prep
- This sessions are just one piece of a larger session
- Progression in alinear in nature for varied exposures
- Snatch 1RM = 255 | C&J 1RM = 315
Principle 9: Variable vs. Blocked Practice
Blocked Practice: the same structure & pattern is completed repeatedly before moving to the next
- Squat Snatch (5 x 3) 75% – drop & reset
- Squat Clean & Split Jerk (7 x 2) 78% – drop & reset
• Week 2 is the exercises, the same order, maybe a touch heavier
Variable (random) Practice: training schedule that includes frequent changes of task so that the performer is constantly confronting novel instantiations of the to-be-learned skill
skills change frequently to mimic a “real life environment”
• e.g. Rather than dribbling a basketball, then throwing free throws, then doing jump shots, it is scrimmaging
• e.g. CrossFit the way it is tested
Listen Now: #033: Variety & Structure in Programming CrossFit
Sample Session 1:
[At 0:00] 30s Max Squat Snatch 95lb[At 3:00] 30s Max Squat Cleans 135lb
[At 6:00] 30s Max Squat Snatch 135lb
[At 10:00] 30s Max Squat Clean 185lb
[At 14:00] 30s Max Squat Snatch 185lb
[At 18:00] 30s Max Squat Clean 225lb
Sample Session 2:
[0:00-10:00]Build to 4RM TnG Push Jerk
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[13:00-23:00]
EMOM 10
1) 10 Power Snatch 95 + 10 Bar-Facing Burpee
2) 45s Row @ Recovery Pace
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[At 26:00]
For Time: 20 Squat Clean Thrusters 155lb
Principle 10: Feedback Loop Length
The longer the feedback loop the slower the improvement
• Hours to Days: sending video to a remote coach for feedback
• Minutes: filming yourself and comparing to a demo video
• Seconds: a coach telling you a cue
• Fractions of a Second: you being able to feel micro-errors and self-correct
Aim for multiple types of feedback and prioritize your intrinsic abilities for detect changes in your movement and develop “feel”
Summary: 10 Principles of Motor Learning
- Intention & Focus
- Making Errors
- UnFatigued Practice
- Frequency vs. Duration
- Isolation vs. Integration
- Whole vs. Part Learning
- Principle of Transfer
- Critical Systems for Success
- Variable vs. blocked practice
- Feedback Loop Length